Circumstellar

A galaxy that keeps its own record of you.

A single-player space strategy game about the story that gets told about you — by neighbours who were watching, in a galaxy that was having its own year regardless.

In development

I. The galaxy is having its own year

Nothing that happens to you was aimed at you

Empires plan. Harvests do not. Somewhere in the middle of a war you have spent an hour preparing, a seam runs out, a season turns unusually kind, a freighter brings something in that the medical service loses control of within a week.

None of it is a punishment and none of it is a reward. It is simply the year that the galaxy was having while you were busy, and it will reshape what your campaign turns out to have been about.

A selection. There are more, they are rare, and none of them announces itself in advance.

II. Reputation

Nobody declares war on you

There is no moment where a rival empire announces that relations have deteriorated. Relations deteriorate. It happens the way it happens between people — an accumulation, mostly of things you did not think anyone was counting.

Ships that did not come home. A world taken, which is the loudest thing one empire can do to another. A treaty that turned out to be conditional. Who you traded with, and who they were at war with at the time. A reputation for taking rather than making, which arrives somewhere before you do.

A people who take rather than make are resented before they have taken anything from you.

You never get to state your case. You find out what the galaxy decided you were by watching what it does next.

III. Knowledge

The map is a memory, not a window

What you can see, you can see. What you have seen, you remember — and a memory of a border is not a border. Worlds change hands while nobody is looking at them. The map will go on calmly showing you the arrangement that was true the last time somebody was there to check.

Half the stories this game tells are the gap between those two things closing, usually at an inconvenient moment.

IV. The neighbours

Powers too small to want a galaxy

Not everyone out here is an empire. There are cartographers who will sell you a chart, free traders who will find you the thing you cannot mine, shipwrights who will take your damaged hull and hand it back better than it was, and free companies who will fight for whoever is currently paying.

They have no interest in ruling anything. They are, however, extremely interested in your problem, and they have noticed how urgent it is.

V. The map

Real stars, in a galaxy that is never the same twice

Every system is generated, and every system is named from the catalogue of star names the International Astronomical Union has actually approved. Alkaid. Rasalhague. Zubeneschamali. The places you lose things in are real places, which turns out to matter more than it sounds like it should.

VI.

You will not be told what the story was

There is no narrator. Nothing pauses to explain that this was the turning point. You get the news, in the order it arrives, from the people it happened to — and you work out afterwards which of it mattered.